The point and click adventure genre is slowly but surely making a comeback, largely thanks to smartphones. While the genre was always well-known for its story telling, it went to the wayside when other games were able to bring a more visceral level of entertainment. Mobile devices, however, have given the genre a new lease on life. This Gemini Rue review seeks to determine whether the game manages to live up the promise of the genre in a modern release.
|Type of Game||Point and Click Adventure|
|Developer||Wadjet Eye Games|
|Google Play||Download Page|
Gemini Rue, like all of the best noir stories, has a simple premise. You are put in the shoes of an ex-assassin, and you need to find your brother. Along the way, you’ll tackle your former employers and try to get to the root of a mystery that’s deeply personal.
Though the game has a strong sci-fi vibe, the resulting product is actually intensely human. This Gemini Rue review looks at not just what makes the game work from a story perspective, but also what makes it work from a design standpoint.
Design & Graphics
Gemini Rue is relatively famous for being the product of a single designer. Though the game doesn’t seem overly complex to most players, it’s actually an amazing bit of design work.
The single developer actually ended up being a major bonus in the development, as you don’t see the kind of disjointed puzzles of design elements that tend to plague some games by larger teams.
On the downside, though, this also means that any poor design decisions – like the shooting aspects – tend to lack polish or oversight. There are definitely spots in the game where a second pair of eyes would have helped. For the most part, though, the game is incredibly smooth.
The graphics in the game aren’t spectacular, but they’re entirely serviceable. There’s a great sense of atmosphere here, especially if you’re already familiar with the genre.
It’s possible that this game would have suffered from looking better – a good bit of this Gemini Rue review was played in a throwback sort of mindset.
As with most games of this type, Gemini Rue actually comes off quite well when you put it on a smart phone. On a larger screen, you can see more of the graphical shortcuts that were taken.
If you’re playing on a phone, though, you get a better sense of the atmosphere without worrying about the graphical issues.
Gemini Rue puts players in the shoes of two protagonists. The stories are related, as one might expect, but there’s not the kind of crossover between characters that one might see in other similar games.
The stories are meant to complement one another, not to cause further complications. It’s a good move on the part of the developer, though it’s not hard to wish for some Day of the Tentacle-style interactions.
The first of the two protagonists is Azriel Odin, an ex-assassin gone legit that could have been taken out of virtually any noir setting. His goal is to find his brother, Daniel, after his disappearance.
As Azriel, you’ll be dealing with a shadowy group of assassins and generally immersing yourself as much as possible in a very hard-boiled sort of story. Azriel’s story is, in the end, very much a detective tale.
The other protagonist is Delta-Six, a lab rat in a mysterious prison. Delta-Six doesn’t have Azriel’s panache or training, nor does he have the same clear mission.
Delta-Six wants freedom, and that means working with others in order to get out. His missions are a bit more dystopian and tend to focus less on the detective aspects of the game.
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The main draw of the story is probably Azriel Odin, a former assassin. Odin is a detective on the planet Barracus, one planet in the titular Gemini system. The planet is largely controlled by organized crime, specifically a group for which Azriel used to work.
Azriel’s main goal in the game is to find and rescue his brother. He believes his brother may have been kidnapped or eliminated by his former employer.
When you’re not trying to solve the mystery as Odin, the plot switches to Delta-Six. He awakens in a criminal rehabilitation center in space, one that seems to be training its patients to use guns as part of their rehab. Those who break the rules or displease the authorities have their memories wiped.
Delta and a few of the other prisoners attempt to stage a coup and eventually escape from the rehabilitation center. These missions largely center around figuring out what is going on in the prison center.
With all this said, there is a major twist at the end of the story that helps bring things together. It’s impossible talk about, as it totally changes the nature of the game.
If the time spent on either part of the plot frustrates you, remember that things really do have a resolution. The developer could have taken the easy way out, but they didn’t. And, for the sake of this Gemini Rue review, we’re happy to see the game to a real conclusion.
Gemini Rue remains an oddity in today’s gaming environment. Managing to pull together a diverse set of parts, it is able to create an experience that’s absolutely up there with the classics of the past. It’s easy to recommend this game for fans of the point-and-click adventure genre in particular. It’s also surprisingly easy to recommend it for fans of good story telling in general.
However, Gemini Rue might lack just a little bit of the polish you’d expect from a game of its caliber. Did you agree with this Gemini Rue review? Do you think it’s a good return to form for adventure games? Let us know!