The Last Door is a point-and-click adventure game inspired by classic horror novelists such as H.P. Lovecraft and Edgar Allan Poe. A successfully crowdfunded game, the first episode of The Last Door was released in 2013. In this The Last Door review we will examine the game design, characters, and plot of the game. Season one is composed of four episodes: The Letter, Memories, The Four Witnesses, and Ancient Shadows. Season two has also been released with the promise of more seasons to come.
|Type of Game||Point-and-click adventure|
|Developer||The Game Kitchen|
|Google Play||Download Page|
|Free||No (episode 1 is available free on mobile devices)|
You start in Victorian England, playing as Jeremiah Devitt. He spurs into action following a cryptic letter from his childhood friend, Anthony Beechworth.
In this point-and-click psychological horror novel, Jeremiah will investigate the mysteries surrounding Anthony’s death, leading him to recall suppressed memories from their childhood at St. Gall boarding school.
Each mystery that you uncover only seems to produce more questions. You spiral into a supernatural world lurking beneath the surface of ordinary life.
Design & Graphics
When you first look at The Last Door, the first thing you’ll notice is the 8-bit graphics. The low-resolution graphics fit the atmosphere of this dark game and really serve the aims of the game. Namely, to present psychological horrors of a Lovecraftian bent while allowing the player’s imagination to fill in the details in scenes.
This enables them to be far more frightening than detailed images could be on their own. Additionally, the graphics at times help with one of the weaknesses of the point-and-click format: knowing what is intractable.
Where in other point-and-clicks it is common to be unsure of what you should interact with, the low resolution found in The Last Door aids in directing the player’s attention to what is important.
Equally, as fitting to the style is the sound. Carlos Viola produced a truly haunting soundtrack that pairs with the visuals to create a constantly eerie atmosphere. Not that the auditory oddities end there. The sound effects throughout the game keep you immersed in the game’s unsettling story.
A The Last Door review would be remiss to not mention the play style. As is common with point-and-click adventure games, at times you can expect some of the puzzles to slow down your progress. This may be a deal breaker if you are unaccustomed to the point-and-click genre.Main Characters
While there are several important and reoccurring characters in The Last Door, season one centers around the story of Jeremiah Devitt. As the primary protagonist and playable character in season one, you will learn a lot about Jeremiah and his past.
After the opening sequence, the game begins with Jeremiah receiving an enigmatic letter from his childhood friend Anthony Beechworth.
The letter begins Jeremiah’s quest by drudging up memories from his time in the boarding school where he helped found a secret science and philosophy club with Anthony. During season one, Jeremiah delves into his past and uncovers buried memories as he follows the trail of The Last Door.
Numerous other characters from Jeremiah’s past come up during season one. When Jeremiah returns to St. Gall boarding school, he encounters Father Ernest Glynn, once a teacher at the school and member of the philosophy club.
As Jeremiah pushes onward, he meets Alexandre Du Pré, one of the co-founders of the club and another of his childhood friends. Jeremiah’s psychiatrist, Dr. John Wakefield, is also a reoccurring character throughout the season.
In this The Last Door review, we try to keep spoilers to a minimum. The opening scene of The Last Door sets the stage for what is to come as you witness (and play through) the suicide of Anthony Beechworth. From there, the game begins with Jeremiah opening Anthony’s final letter.
Jeremiah reads the letter which contains only the motto of their science and philosophy club, ‘Videte ne quis sciat’. Immediately understanding that Anthony is in trouble, Jeremiah heads off to Anthony’s Mansion to discover what has happened to his friend.
To progress through the game, Jeremiah will need to solve puzzles by utilizing his surroundings. Clues abound as you unravel the mysteries of The Last Door. As Jeremiah uncovers secrets, he awakens his own buried memories that continue to propel him forward into a mysterious world he had long forgotten.
Taking a trip through his own past, Jeremiah finds himself in his old boarding school and face to face with ghosts from his past before he is through. The mystery unfolds over the course of four episodes, each approximately 30 minutes to an hour in length.
This The Last Door review follows the mobile version of the game. The Last Door is also available for Windows, Linux, and Mac OS, including as a browser game directly from the developer and on Congregate. Episode one is available for free in the mobile versions. It allows you to try the game for yourself before committing to it.
With the Collector’s Edition, you will get all four episodes comprising season one, all remastered and extended. If you want to dive even deeper into the mysteries of The Last Door, season two is also out now. The Last Door reviews of the other versions should be identical.
The Last Door uses its low resolution to enhance the experience. It mostly relies on the player’s own imagination to create the horrors suggested in the game. Combined with a fittingly eerie soundtrack and often hair-raising sound effects, The Last Door develops an atmosphere of psychological terror inspired by Lovecraft and Poe. While other games struggle to bring Lovecraftian horror to life, following our The Last Door review we feel that here it is done right. With season two already available and more soon to be released, don’t expect this to be the last The Last Door review.
Find another point-and-click adventure gem for your mobile device by reading our Gemini Rue review. We think you’ll find plenty to love about it too. Let us know how you’re The Last Door experience compares, below in the comments!